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Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference.

机译:在观看创伤性电影材料和随后的侵入性记忆之前,玩电脑游戏“俄罗斯方块”:检查主动干扰。

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摘要

Visuospatial working memory (WM) tasks performed concurrently or after an experimental trauma (traumatic film viewing) have been shown to reduce subsequent intrusive memories (concurrent or retroactive interference, respectively). This effect is thought to arise because, during the time window of memory consolidation, the film memory is labile and vulnerable to interference by the WM task. However, it is not known whether tasks before an experimental trauma (i.e. proactive interference) would also be effective. Therefore, we tested if a visuospatial WM task given before a traumatic film reduced intrusions. Findings are relevant to the development of preventative strategies to reduce intrusive memories of trauma for groups who are routinely exposed to trauma (e.g. emergency services personnel) and for whom tasks prior to trauma exposure might be beneficial.Participants were randomly assigned to 1 of 2 conditions. In the Tetris condition (n = 28), participants engaged in the computer game for 11 min immediately before viewing a 12-min traumatic film, whereas those in the Control condition (n = 28) had no task during this period. Intrusive memory frequency was assessed using an intrusion diary over 1-week and an Intrusion Provocation Task at 1-week follow-up. Recognition memory for the film was also assessed at 1-week.Compared to the Control condition, participants in the Tetris condition did not report statistically significant difference in intrusive memories of the trauma film on either measure. There was also no statistically significant difference in recognition memory scores between conditions.The study used an experimental trauma paradigm and findings may not be generalizable to a clinical population.Compared to control, playing Tetris before viewing a trauma film did not lead to a statistically significant reduction in the frequency of later intrusive memories of the film. It is unlikely that proactive interference, at least with this task, effectively influences intrusive memory development. WM tasks administered during or after trauma stimuli, rather than proactively, may be a better focus for intrusive memory amelioration.
机译:视觉空间工作记忆(WM)任务同时进行或在实验性创伤(创伤性电影观看)后执行,已显示可以减少随后的侵入性记忆(分别为并发或追溯性干扰)。认为之所以产生这种效果,是因为在存储器合并的时间窗口中,胶片存储器不稳定并且容易受到WM任务的干扰。但是,尚不清楚实验性创伤之前的任务(即主动干预)是否也有效。因此,我们测试了在创伤性薄膜之前是否进行了视觉空间WM任务可以减少侵入。这些发现与制定预防策略以减少对于那些经常遭受创伤的团体(例如紧急服务人员)以及在遭受创伤之前的工作可能有益的人群减少创伤的记忆有关。与会人员被随机分配到两种情况中的一种。在俄罗斯方块条件下(n = 28),参与者在观看12分钟的创伤电影之前立即进行了11分钟的计算机游戏,而在对照条件下(n = 28)的参与者在此期间没有任何任务。使用1周以上的侵入日记和1周的随访中的侵入激发任务评估侵入性记忆频率。还在1周时评估了该膜的识别记忆力。与对照组相比,俄罗斯方块条件下的参与者在这两种方法上均未报告外伤膜的侵入性记忆在统计学上有显着差异。条件之间的识别记忆分数也没有统计学上的显着差异。本研究使用实验性创伤范例,研究结果可能无法推广到临床人群。与对照组相比,在观看创伤片之前玩俄罗斯方块并没有统计学意义减少后来的影片侵入式记忆的频率。至少在此任务上的主动干扰不可能有效地影响介入式存储器的开发。在创伤刺激期间或之后而非主动进行的WM任务可能是侵入性记忆改善的更好焦点。

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